But in Brutal Doom, the shotgun actually fires 10 pellets like the SSG does, and is more accurate. Needs to reload after 20 shoots.ĭon't you always wondered why does the Shotgun in Vanilla Doom fires 7 pellets per shoot, while the SSG fires 10 from each barrel, even if they use the same ammo? Yeah, that's pretty weird. Alt-fire allows you to aim down the sights, providing better accuracy, but killing some of the field of view. A skilled player can even kill Mancubus and Hell Knights with headshoots from a long distance with it. Can easily kill zombies and even imps with one or two headshoots. Unlike the pistol that is a completely useless weapon, this one has a good fire rate, and it's the weapon with the best accuracy in the whole mod. I always wondered why does the player sprites carries a rifle, but you don't have it in-game, and the fact that zombies have rifle too, but you can't grab it after their deaths. The pea shooter is gone forever, and the Combat Rifle now takes it's place. It's a nice weapon to mow down large groups of imps or demons coming in front of you, but if you are going to take scattered small groups, use the fists with alt fire, because the chainsaw will make you stuck while you are slashing the target, turning you into a vulnerable target to others that are behind. The Chainsaw deals twice as much damage than in Vanilla Doom, but it takes one second to start firing. Also, you can use the alt-fire to drop the barrel in front of you, and set up barrel traps. While under the effects of berserk, you can grab barrels, and throw them at enemies like grenades. Use the alt fire when attacking a zombie or imp from behind, and you will perform a stealth execution. Fists are silent, and can kill enemies without alerting the nearby ones. Press the reload button to change execution modes. After you get the berserk pack and gain super strength, you can perform third person executions like in the Doom Comics (RIP AND TEAR mode), or just gib enemies away (Smash mode). The alt fire is a slower but more powerful hook, that can even kill demons and imps with a single punch in the face, but it has a large delay. The normal fire mode is a fast jab that deals minor damage, but it's good to kill zombies due it's speed. The kick doesn't deals much damage, but will push enemies away, and give you a reload/fire/retreat time window.įists are very deadly and extremely useful in Brutal Doom. In compensation, the bullets limit is raised to 300~600, and by pressing "Q" at any moment with any weapon, you can kick enemies in a Duke Nukem style. Don't think about rushing into a corridor full of imps and zombiemen thinking that you can easily kill them all with your ssg without suffering a single scratch, or you will get raped. So you must always keep yourself on your toes, and never let the guard down. The Player: All enemy attacks deals twice the damage to the player. Here you can see a detailed list of what changes in the gameplay: In a short resume: You have more powerful weapons that can kill enemies twice as fast, but enemies have more powerful attacks and can kill you twice as fast too, creating the "Brutal Gameplay". Also, there are no more low-threat enemies. (Fists that gets outclassed by Chainsaw, Pistol that gets outclassed by the Chaingun, or Shotgun that gets outclassed by the SSG). There are no more weapons that gets obsolete after you find new ones like in Vanila Doom. If you shot an enemy so close, blood will splash on the screen.Īll weapons and enemies gained a new balance. You can RIP AND TEAR an enemy if you kill him with punches while under effect of a berserk. 3D bloodspots for OpenGL users that can paint the ground and ceiling with the blood of your enemies. You will fell like you were playing in the Doomsday Engine. You can do extra damage shooting at their heads with small firearms like the Rifle, or completely blow-up their heads with a higher firepower weapon such a shotgun or minigun. Possibility of headshoots for most enemies. You can also use the quick-kick ability to kick their severed heads and limbs away and play bloody soccer. You can also shoot their dead bodies, or severed limbs, and keep brutalizing them even after their deaths. You can cut their limbs, cut them in half with chainsaw or minigun, melt them with plasma, Everything can be gibbed, there are even Xdeath states for large enemies like Barons and Mancubus, and much more. Tons of new Death animations for all enemies. It's made to work with any IWAD, and any megawad or maps that doesn't contains custom weapons or monsters. This version doesn't requires skulltag_data or skulltag_actors to run.īrutal Doom is a mod for Zandronum and GZDoom that attempts to make Doom faster paced, harder, and much, much, a thousand times gorier and more violent.
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